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Supermassive on the lookout for growth in horror story video games

Pete Samuels, managing director of Supermassive Video games, not too long ago sat down with gamesindustry.biz to debate the corporate’s latest sale to Nordisk Video games, a Danish multimedia firm. Supermassive is understood for branching narrative horror video games, similar to their ongoing episodic sequence, The Darkish Photos Anthology, their newest The Quarry, and the favored PlayStation characteristic that put them on the map, Till Daybreak.

This interview dished out loads of pertinent data for these curious in regards to the studio’s future after the acquisition, however one of the fascinating components was when Samuels goes into the corporate’s plans for future video games. He begins by outlining the studio’s dedication to persevering with its present prolific trajectory of a number of releases per yr. Samuels mentions that the studio at present homes 300 individuals, and is seeking to broaden that to 400 inside a yr. Not solely that, they have already got a roadmap outlining what their releases will probably be for the following “5 or 6 years”.

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“These releases are largely set round rising our viewers, which implies they require some creativity,” Samuels continues. Though dedicated to staying throughout the well-known fashion of story-heavy horror, they wish to diversify within the varieties of video games they make, and their plan is to develop throughout platforms, genres and mediums.

They nonetheless need to concentrate on constructing nice tales and nice characters, making decisions and penalties integral parts of their video games. They can even nonetheless concentrate on darker underpinnings, with “dying and concern” being frequent themes for his or her video games, nonetheless, Samuels affirms that they will do that outdoors of the horror style, sharing that “there are positively conversations we’ve got regularly about that That what we’d do [next].” .” He talks about future video games that will have completely different mechanics, however even when the business classifies it as a special recreation style, “it clearly must be a Supermassive recreation.”

Samuels additionally explains how they really feel not hindered by their accomplishment, however empowered by it. He says they nonetheless think about themselves unbiased, since Nordisk Video games just isn’t a writer, to allow them to work with any writer they need and publish titles on any platform they need. Samuels goes on to say they by no means felt pressured to promote however selected a deal so they might make investments additional within the aforementioned expansions.

This concept of ​​Supermassive innovating with gameplay mechanics is especially thrilling, as it could result in a deviation from all of their mainline console video games post-Till Daybreak. Their video games are sometimes not mechanically intense with exploration and fast time occasions being their bread and butter.

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